Pool



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 * This game can be used in many different ways!**

Here is a [|video]for how the game is played on the wii.

1. Incentive for extra points:

After learning a unit, you could split the class into groups and ask questions to test their understanding and comprehension. If the group answers correctly, they take a turn at sinking a pool ball in a pocket. If a ball is knocked into the pocket then extra points are awarded. This is similar to the old Trashcan Basketball game.

2. Jeopardy categories:

A jeopardy game could be set up so that whichever ball the group knocks in the hole is the question they must answer. Categories could be set up by color, prime vs. composite numbers, stripes and solids, etc. To save time, if they miss and no ball is knocked into a pocket, the other team can choose the category for them.

3. Learning about angles:

While playing students can practice their knowledge of angles. As they line up their shot, a blue line appears showing where the cue ball will strike the balls in play. You can use this opportunity to practice verbage such as acute, obtuse, or right angle based on the line that is shown and another point on the table that is referenced.

4. Learning about force and motion:

The teacher can use the actions of the cue ball hitting the other balls to predict and test force and motion. You can test the effects of how much force is applied to push the pool stick versus how much motion is caused by that force. You can also test hitting the cue ball at different angles to predict and see which direction the cue ball will move.